CONDITIONAL DESIGN
Conditional Design is a design method formulated by the graphic designers Luna Maurer, Jonathan Puckey, Roel Wouters and the artist Edo Paulus, in which conditions and rules of play are drawn up that invite cooperation within a ‘regulated’ process towards an unpredictable design or result.
THE PERFECT CIRCLE
The rules:

End each turn with a perfect circle which is larger than the previous one
Task to be performed every turn by each player


Draw a straight line

The line must connect two dots.
The angle of the line must be within the following range: 0 to 45 degrees for the black lines, 45 to 90 degrees for the blue lines, 90 to 135 degrees for the red lines, 135 to 180 degrees for the green lines.
Connect the line to an existing line if possible.
Draw the shortest possible line from your starting point. If you enclose an area (a plane surrounded by lines) then hatch it with lines parallel to the line you enclosed the area with. The enclosed area may not contain unconnected dots or open ended lines.

Place a dot

The position of the dot is not further away than 10 cm from other dots and not inside the convex hull of all dots.
HATCHING
THE BEACH
Instructions

Each turn, find the most empty space on the paper and place a dot in the middle of it.
THE FINAL OUTCOMES